97% Of American Youth Play Video Games

A national survey from the Pew Internet & American Life Project found that while young Americans don’t necessarily play the same thing, nearly all of them – girls included – play video games of one kind or another. Nearly 2/3 play video games to socialize face-to-face with friends and family, while just over 1/4 said they play with Internet friends.

  • 97% of the young respondents play video games. That’s 99% of boys and 94% of girls.
  • 7% didn’t have a computer at home.
  • 80% play 5 or more different game genres, with racing, puzzles, sports and action the most common.
    Favorites were Guitar Hero, Halo 3, Madden NFL, Solitaire and Dance Dance Revolution.
  • Half of the boys and& 14% of the girls listed a game with an "M" or "AO" rating as one of their favorites.

Get the full report.

My Quake2 nr1 World Ranking

MyGamerCard.net today ranks me as 1 (+59,460) of 59,461 in Quake2!

Virtual Training Saves Lifes

Video games become increasingly realistic, with in-game training closing in on the quality of real theory classes. Playing America’s Army as a medic, twenty-eight year-old Paxton Galvane – being the first one on the scene – rescued two victims from an overturned SUV on the shoulder of a North Carolina
(US) interstate. Without any medical or rescue background other than
that provided in the game’s training levels, he safely removed both
individuals from the smoking vehicle and properly
assessed and treated their wounds, which included bruises, scrapes,
head trauma and the loss of two fingers.

Games are no
replacements for real trainings but it clearly shows how games have
evolved so far. No longer "fun stuff only", gaming slowly matures in
both realism and simulation performance.

Gaming To Take Over Music Sales?

Christmas sales for Britain’s largest music retailer HMV Group were the strongest since 2002, thanks to high demand for video games.

Gaming now represents about 18% of HMV’s sales, making up for falling music sales amid competition from supermarkets, online retailers and illegal downloads. Music now represents less than 33% of their revenue.

Links clean-up

I have cleaned up the links section by orting them alphabetically and removing invalid ones.
If you know of some interesting links or find some errors, please let me know, thanks a lot.