MOH Airborne errors

Electronic Arts (EA) first-person shooter (FPS) Medal of Honor (MOH) Airborne features at least 2 errors which make one wonder if there was anyone checking the product for anything other than game-play (which also has the occasional hiccup):

  • European map showing wrong countries
    It shows Luxembourg as being part of France.
  • Level "Flakturm" wrong spelling in title
    Level’s title shown during intro clip spelled "Flaktürm".
    Flak stands for Flieger-Abwehr-Kanone (anti-aircraft canon).

Furthermore, the game has a couple of problems with the AI (such as suicidal behavior through lack of most basic environmental awareness in certain situations) and level animation which hasn’t been fixed since the first releases of the MOH series.

Halo: The Future of Gaming

Halo 3 gamer map

Ever wondered where all those gamers currently playing Halo 3 on Xbox Live are from?

Here’s a real-time map from Halo creator Bungie:

Halo 3 Real-Time Map

Pac-Man’s new mazes

Japanese designer Toru Iwatani, father of the original Pac-Man, surprised the world with his first new mazes in 26 years in a farewell bid to a US$30 billion game industry. The new game, "Pac Man Championship Edition", is the second and final version Iwatani personally designed, and was created for the final round of the Xbox 360 Pac-Man World Championship.

Parts of Microsoft‘s official press release:

Original “Pac-Man” Creator Surprises World With First New Mazes in 26 Years — Only on Xbox 360
New “Pac-Man Championship Edition” unveiled and played for the first time in the world at the Xbox 360 Pac-Man World Championship, presented by Quiznos.

The year was 1981: Big hair, high-waisted jeans and popped-up collars were popular fashions, “Bette Davis Eyes” topped the charts, “Raiders of the Lost Ark” hit theaters, and everyone was saving up quarters to play the latest video games. Also that year, a new video game by game designer Toru Iwatani at NAMCO LTD. (currently NAMCO BANDAI Games Inc.) hit arcades around the world and would soon become a pop- culture phenomenon and one of the most beloved games of all time. That game was “Pac-Man®,” and today Microsoft Corp. and NAMCO BANDAI Games made video game history by unveiling the “Pac-Man Championship Edition” — featuring the first new Pac-Man mazes in more than 26 years — available only on the Xbox 360™. This brand new game was introduced today in New York City at the first-ever Xbox 360 Pac-Man World Championship, presented by Quiznos. As a special surprise from Iwatani and NAMCO BANDAI Games, the 10 tournament competitors became the first in the world to play and compete on the “Pac-Man Championship Edition” before its launch at 9 a.m. GMT (5 a.m. EDT) on June 6, 2007, only on Xbox LIVE® Arcade on the Xbox 360.

The “Pac-Man Championship Edition” is the same beloved “Pac-Man” game played in pizza parlors and arcades of the ’80s but is updated with new features that former “Pac-Man” fanatics and new generations of fans alike will love. It includes new mazes that dynamically change shape during gameplay, six new timed game modes, new soundtracks and high-definition (HD) graphics. Details include the following:

  • Classic 2-D “Pac-Man” presentation with a new, modern look in HD
  • Six new, timed game modes:
    • The Championship Mode. This is the main game mode designed by NAMCO BANDAI Games and Iwatani specifically for the championship round of the Xbox 360 Pac-Man World Championship. This mode — as well as all others within the “Pac-Man Championship Edition” — features redesigned mazes with wide maze walls and a widescreen configuration to better enable high-speed game play. Timed limit of five minutes.
    • Challenge Mode 1 (Patience and Reward Course). This mode is an evolution of the Championship Mode. Patience mazes strategically offer fewer Power Pellets, and Reward mazes provide a large number of Power Pellets —providing unique challenges and rewards for the player. Timed limit of 10 minutes.
    • Challenge Mode 2 (The Darkness Course). In this mode, only the area directly around Pac-Man and the ghosts is visible and the maze walls are completely hidden. Timed limit of 10 minutes.
    • Extra Mode 1 (The Freeway Course). An extremely high-speed mode for advanced players, this mode features warp-speed Pac-Man and ghosts and plenty of tunnels. Timed limit of five minutes.
    • Extra Mode 2 (The Manhattan Course). A mode inspired by the streets of Manhattan — the home of the first-ever Xbox 360 Pac-Man World Championship. Timed limit of five minutes.
    • Extra Mode 3 (The Overall Course). A mix of all other modes resulting in extreme mazes for the most devout Pac-Man fans. Timed limit of 10 minutes.
  • Xbox LIVE leaderboards, Achievements and Gamerscore
  • Rated E for Everyone by the Entertainment Software Rating Board
  • Costs 800 Microsoft® Points
  • Available for download only on Xbox LIVE Arcade on the Xbox 360 starting at 9 a.m. GMT (5 a.m. EDT) on Wednesday, June 6, 2007

“Pac-Man Championship Edition” made its official debut during today’s New York City finals for the Xbox 360 Pac-Man World Championship, presented by Quiznos. The 10 participants from four continents and eight countries around the world — Austria, Canada, Japan, Mexico, New Zealand, Taiwan, the United Kingdom and the U.S. — competed at The Supper Club in New York City’s Times Square. To advance to the championship finals, each participant had to earn the highest “Pac-Man” score in their respective home country during the qualifying rounds that took place from May 4 through May 10, 2007. In an exciting finale, these top players competed on the new “Pac-Man Championship Edition” several hours before its upcoming launch on Xbox LIVE Arcade — the online games service exclusively for the Xbox 360 that today offers more than 60 downloadable game titles, including well-known arcade classics, card and puzzle games, and innovative original titles. The event was capped off with Iwatani crowning the first Xbox 360 Pac-Man World Champion — Carlos Daniel Borrego, a 27-year-old man from Pachuca, Mexico.

“It feels great to be the first-ever Xbox 360 Pac-Man World Champion,” said Borrego, who has been playing “Pac-Man” since 1985 and achieved a score of 222,160 on the “Pac-Man Championship Edition” during the final match. “It is a thrill to hold the title and to have won it by playing on the new game. This is amazing, and I want to dedicate it to my family and Mexico!”

Along with the distinction of being the first in the world to play the “Pac-Man Championship Edition” and the international acclaim for being the first Xbox 360 Pac-Man World Champion, Borrego was awarded other great prizes, including 26 years of free Quiznos toasted subs (one sandwich a week for 26 years, a $13,520 [U.S.] value); 100,000 Microsoft Points for games, movies and other fun content available on Xbox LIVE; and a one-of-a-kind Xbox 360 signed by Iwatani and featuring a special design inspired by “Pac-Man.”

“I’m deeply honored that people view ‘Pac-Man’ as my lasting legacy and am so excited to come full circle by releasing the ‘Pac-Man Championship Edition’ with its exciting new mazes and modes on Xbox LIVE Arcade on the Xbox 360,” said Iwatani, creator of “Pac-Man” and currently a professor at Tokyo Polytechnic University. “It gives me great joy to know that my final contributions in my corporate career were to crown the Xbox 360 Pac-Man World Champion and to leave the world with an amazing new ‘Pac-Man’ game for generations to enjoy.”

Since launching in 1980 in Japan and in 1981 around the world, “Pac-Man,” its host of ghosts and its famous “wakka wakka wakka” sound have become global pop-culture icons. This arcade game played an instrumental role in establishing the video game industry in the 1980s, while the launch of Xbox LIVE in 2002 was a key factor behind the rapid growth in popularity of online gaming. Today, Xbox LIVE Arcade is the premier online destination for digitally distributed HD games offering fans around the globe a great opportunity to connect, compete, and enjoy the fun.

“‘Pac-Man’ was the game that ignited the world’s passion for video games, with every member of the family hooked on avoiding Clyde and eating up all the Power Pellets,” said Jeff Bell, corporate vice president of Global Marketing for the Interactive Entertainment Business at Microsoft. “It is a tremendous honor that NAMCO BANDAI and Toru Iwatani are going to use the power of the Xbox 360 and Xbox LIVE Arcade platform to deliver the next evolution of ‘Pac-Man’ to the world.”

“We would like to tip our hats to the players who traveled from far and wide to display their ‘Pac-Man’ talent to the world and to congratulate Carlos from Mexico on his victory,” said Steve Provost, executive vice president and chief marketing executive for Quiznos. “There couldn’t have been a better way to celebrate the 26-year anniversary of Quiznos’ chef-inspired toasted sandwiches than to help make the first-ever Xbox 360 Pac-Man World Championship into a reality.”

About Pac-Man

As the story goes, one day in 1979, Namco developer Toru Iwatani removed a single slice of pizza and, after looking down upon the rest of the pie, saw what was to become one of the most popular characters in gaming history. The release of Pac-Man to arcades a year later (1980) lead to the beginning of “Pac-Mania,” in which over the next few years would yield everything from character-based board games and breakfast cereal to a top 40 song and popular Saturday-morning cartoon. Namco Bandai Games estimates that the original Pac-Man arcade title has been played more than ten billion times in its 27-year history.

About Toru Iwatani

Born in Tokyo, Japan, in 1955, Toru Iwatani joined Namco in 1977. As a game designer, he created “Pac-Man” in 1980. Among its many achievements, “Pac-Man” was recognized in “Guinness World Records 2005.” As of April 2007, Iwatani serves as a professor of a game course in the Faculty of Arts at the Tokyo Polytechnic University. Iwatani also acts as a fellow (special advisor) for NAMCO BANDAI Games Inc.

Re: Night Flight Round 3

Xbox 360 uses region codes (zones) same as did the original Xbox. However, some games can be played in other than their origin zones (printed on the box) while yet other games appear to work fine in just about any zone. To avoid any complications and disappointments, stick with the zone of your console hardware whenever possible. (Wikipedia: The option to apply a regional lockout to games is available to publishers, although DVD region codes are always enforced for movies.)

Quick zone reminder (Support article):

  • NTSC: North America and South America (United States, Canada, Mexico, Chile, and Brazil)
  • NTSC-J: Asia (Hong Kong, Japan, Korea, Singapore, and Taiwan)
  • PAL: Europe, South Africa, India, Australia, and New Zealand

Hint: Search the Web for keywords like regional, compatibility and guide.

{One of my posts at "香港 (Hong Kong) 地區 Xbox 討論區" dated "05-18-2007, 02:00AM"}

Re: Is Halo3 demo available?

The Beta of Halo 3 had launch problems:

Things should be fine now.

{One of my posts at "Xbox Live香港(Hong Kong)討論區" dated "05-18-2007, 01:41PM"}

Halo 3 Arrives Sept. 25

Bungie StudiosHalo 3, the final chapter in the groundbreaking Halo trilogy, will be available to audiences around the world starting Sept. 25 and will release in Europe on Sept. 26 exclusively to the Xbox 360 video game and entertainment system.

There will also be a Halo 3 Edition Zune available so you can take around all those Halo soundtracks, video clips, Red vs. Blue movies, artwork and more.

Press Release excerpt:

“Halo 3” to Make Entertainment History on Sept. 25
Countdown begins for what promises to be bigger than any movie launch in history; beta preview and collectible Zune-Halo 3 edition digital media player add to early excitement.

In a year when Hollywood is launching its biggest blockbusters ever, a video game is set to conquer them all. “Halo® 3,” the final chapter in the groundbreaking “Halo” trilogy, is set to shatter day-one entertainment sales records when it is released worldwide beginning Tuesday, Sept. 25. Created by legendary developer Bungie Studios and exclusive to the Xbox 360™ video game and entertainment system, “Halo 3” will set a new standard for interactive storytelling and social gaming by engaging consumers worldwide in Master Chief’s epic battle to save humankind. “Halo 3” will be available to audiences around the world starting Sept. 25 and will release in Europe on Sept. 26.

“‘Halo 3’ is much more than a video game release; it’s the biggest entertainment event of the year,” said Peter Moore, corporate vice president of Microsoft’s Interactive Entertainment Business. “On Sept. 25, we intend to deliver a finale that will go down in entertainment history and leave people around the world with an experience that will be shared and enjoyed for years to come.”

Fueling the early buzz around “Halo 3”, Microsoft unveiled the multiplayer beta on the eve of its release at a star-studded event in Hollywood. Beginning tomorrow, May 16, Microsoft Game Studios will kick off the “Halo 3” multiplayer beta, which provides audiences worldwide with an exclusive, early look at some of the multiplayer elements of “Halo 3” on Xbox LIVE®. Adding to the excitement, Microsoft is also announcing a special edition Zune™ digital media player inspired by the hugely successful “Halo” franchise. On shelves next month, the Zune-Halo 3 edition comes loaded with a collection of “Halo” content, including videos, soundtracks, trailers, ads and artwork.

In November 2004, the world’s view of video games changed forever with the release of “Halo 2,” which generated a record-setting $125 million in sales within the first 24 hours and changed the way people think about interactive entertainment. Three years later, it remains the most-played game on Microsoft’s Xbox LIVE online gaming and entertainment network, with nearly 1 billion hours of online gaming logged to date.

The unveiling of the “Halo 3” launch date comes on the eve of the release of the “Halo 3” multiplayer beta, which will debut to audiences worldwide via Xbox LIVE on May 16 at 5 a.m. PDT and run through June 6 at 11:59 p.m. PDT.* The “Halo 3” multiplayer beta will provide audiences worldwide with an exclusive early look at some of the multiplayer elements of “Halo 3” on Xbox LIVE. Gamers who are interested in experiencing the multiplayer beta of “Halo 3” can still participate through the purchase of the critically acclaimed, Xbox 360-exclusive title “Crackdown™,” which was launched in February. Starting May 16, the specially marked copies of “Crackdown” will act as a key for gamers to participate in the “Halo 3” multiplayer beta. In addition to giving gamers their first opportunity to get their hands on the new levels, weapons, vehicles and game types, the multiplayer beta will also provide valuable data that Bungie will use in continued development.

The “Halo” franchise has expanded beyond video games into The New York Times’ best-selling books, graphic novels, collectible merchandise and now a new, special edition Zune digital media player. Encased in collectible packaging, the Zune-Halo 3 edition digital media player comes pre-loaded with artwork, trailers and music from all three “Halo” games, as well as an exclusive new episode of “Red vs. Blue” from the fan-adored machinima creator Rooster Teeth Productions LLC. The Zune-Halo 3 edition (estimated retail price $249) will be available exclusively at GameStop starting June 15.

{One of my posts at "香港 (Hong Kong) 地區 Xbox 討論區" dated "05-17-2007, 10:38AM"}