Xbox Live Reaches 6 Million Members

… and that 4 months ahead of schedule!

Here some fun facts; full press release further below:

  • Since Live’s launch in November 2002, gamers have spent over 2.3 billion hours on the network (260,000 years).
  • Gamers have spent over 710 million hours playing Halo 2 (Xbox and Xbox 360) online with over a half a billion games played.
  • Average of over 2,000,000 text and voice messages sent every day.
  • Average Xbox LIVE Gold subscriber has 22 friends.
  • To date, Xbox 360 owners have unlocked nearly 300 million Achievements (combined Gamerscore of nearly 7.5 billion).
  • More than 5 Billion points activated on Marketplace to date.
  • Xbox LIVE Arcade has now surpassed 25 million downloads.

Here the full press release:

Xbox LIVE Reaches 6 Million Members 4 Months Ahead of Schedule

At E3 this past year, Microsoft announced the goal that the Xbox LIVE community would be 6 million members strong by June 2007. We underestimated how fast gamers would discover that the real joy of next-generation gaming is online.

Microsoft is proud to announce today that more than 6 million gamers worldwide are connected to Xbox LIVE, a milestone that was reached 4 months ahead of schedule. Xbox LIVE, the premier online entertainment network, offers the best in online gaming, ubiquitous voice, video and text chatting, Achievements, demos, trailers and more.

And, with Xbox LIVE Video Marketplace, gamers can download thousands of hours of premium entertainment content, from high-def TV shows like “CSI” or “Robot Chicken,” to full-length films such as “Saw III” or “Crank.” And, as announced this past week, Xbox LIVE members can download the first ever HD episode of “South Park,” exclusive to the Xbox 360 and available free starting today, March 6.

Below you will find the latest in Xbox 360 and Xbox LIVE momentum data, including how many Achievements have been unlocked to-date and the top 5 Xbox LIVE Arcade list.

Xbox 360  Momentum Fact Sheet

Xbox 360:

  • More than 10 million Xbox 360s have hit store shelves since launch in November 2005, and more than 160 high definition games are now available, including Viva Piñata, Gears of War and Crackdown.
  • Xbox 360 is available in 37 countries.
  • The overall software attach rate for Xbox 360 is 4.6 titles per console in the United States with a record-breaking accessory attach rate of 2.9 units per console.

Xbox LIVE Connectivity & Usage:

  • More than 6 million people are members of Xbox LIVE.
  • Following the launch of the Xbox LIVE online gaming network in November 2002, gamers have spent over 2.3 billion hours on the network playing games online with their friends around the world. This is equal to 95 million days of gaming or over 260,000 years. With our top title, Halo 2, which is being played on both the Xbox and Xbox 360, gamers have spent over 710 million hours playing online with over a half a billion games played.
  • Xbox LIVE on Xbox 360 continues to grow as a social community; we are seeing an average of over 2,000,000 text and voice messages sent every day between members on the service.
  • The average Xbox LIVE Gold subscriber has 22 friends on their Xbox LIVE friends list.
  • To date, Xbox 360 owners have unlocked nearly 300 million Achievements. All of those unlocked Achievements have created a total combined Gamerscore of nearly 7.5 billion.

Top WW Xbox LIVE Titles on Xbox 360 to date:

  1. Halo 2
  2. Gears of War
  3. Hexic HD
  4. Call of Duty 2
  5. Ghost Recon Advanced Warfighter
  6. Call Of Duty 3
  7. Oblivion
  8. PGR3
  9. Tom Clancy’s Rainbow Six® Vegas
  10. Perfect Dark Zero

(Based on the number of unique users)

Xbox LIVE Marketplace:

  • Consumers have quickly jumped to the Xbox LIVE Marketplace as their one-stop download center. More than 70 percent of Xbox LIVE members are downloading content from Marketplace, driving more than 135 million downloads since the launch of Xbox 360.
  • Xbox LIVE Marketplace is home to more than 7,000 pieces of individual gaming and entertainment content, downloadable at the click of a button.
  • Gamers have also quickly adopted the new Microsoft Points stored value system, with more than 5 Billion points activated on Marketplace to date.
  • Online entertainment through Xbox LIVE is not just limited to games. Xbox 360 is the only console offering movie and TV downloads, and the new Xbox LIVE Video Marketplace is packed with HD content from top partners such as Paramount, MTV Networks and CBS. As a result, nearly 50% of Xbox LIVE members in the U.S. log into Xbox LIVE Marketplace every time they turn on their console.

Xbox LIVE Arcade:

  • Xbox LIVE Arcade has been an instant hit on the Xbox 360, with nearly 70% of all connected consoles already downloading and playing Xbox LIVE Arcade titles.
  • Xbox LIVE Arcade has now surpassed 25 million downloads from its diverse library of original development and classic titles from the world’s best independent and established developers and publishers.

Top worldwide Xbox LIVE Arcade titles on Xbox 360 to date (based on total number of full game downloads):

  1. Street Fighter II’ Hyper Fighting
  2. Bankshot Billiards 2
  3. Marble Blast Ultra
  4. UNO
  5. DOOM

For More Product Information

{One of my posts at "Xbox Live香港(Hong Kong)討論區" dated "03-07-2007, 3:36PM"}

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